Microsoft MTA: Gaming Development Fundamentals : 98-374

  • Exam Code: 98-374
  • Exam Name: MTA: Gaming Development Fundamentals
  • Updated: May 29, 2026
  • Q&As: 153 Questions and Answers

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Microsoft MTA: Gaming Development Fundamentals Sample Questions:

1. Which three structures belong to the Xna.Framework.Input namespace? (Choose three.)

A) KeyboardState
B) GamePadState
C) SamplerState
D) MouseState
E) inputstate


2. What are the main stages of a finite state machine?

A) Option A
B) Option C
C) Option B
D) Option D


3. You plan to optimize a game loop.
Which three common matrices are passed to a shader for every mesh rendered in a scene? (Choose three.)

A) World
B) Projection
C) Quaternion
D) View
E) Camera


4. You are working on the orientation system for 3D models in your new game project.
You need to transform a matrix by using DirectX.
Which order of operations should you use?

A) scale, then rotation, then translation
B) scale, then translation, then rotation
C) rotation, then translation, then scale
D) translation, then rotation, then scale


5. Which two components of the Xbox 360 controller allow continuous input rather than discrete input? (Choose two.)

A) Left and right triggers
B) Left and right thumbsticks
C) Left and right bumpers
D) D-Pad


Solutions:

Question # 1
Answer: A,B,D
Question # 2
Answer: B
Question # 3
Answer: A,B,D
Question # 4
Answer: A
Question # 5
Answer: B,C

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